“Hit Me Hello” Fighting Games are often played with a partner. The gameplay helps players connect, and the exaggerated fighting becomes a form of communication and conversation.
“Your Inventory is Full” In survival horror games, an inventory is usually full of an assortment of healing and puzzle items. Navigating the disorienting environment while carrying so many miscellaneous items is a near-impossible task.
“Tired of Waiting” Role-playing games can feature an array of fantastical powers. The advantages of these powers in a mundane setting are questionable.
“Get This Over With” Dialogue in visual novel games can be easily skipped through. Talking, being fundamental in forming relationships, means skipping chunks of a conversation is detrimental to connection.
“Let Me In” Maps are essential parts of many adventure games, directing the player to their next destination to progress. Most of the map can remain locked until the player is a high enough level, acting as a border between them and the full extent of the world.
“Life in a Box” Life simulation games have players fit a whole life into a confined space, reducing living to the completion of tasks.
“Star Athlete” Sports games create a space where anyone, regardless of athleticism, can control a team of athletes with the push of a button.
“The Crowd is Waiting, Press Those Buttons” Without the years of experience and gained skill, rhythm games give players the opportunity to feel the rush of performing.
In Here, Out There
“In Here, Out There” explores how the behaviours we exhibit in virtual video game spaces translate into real-life scenarios.